AnimalMaxCount
SpawningMaximum limit of spawned animals across the map. Raising this too far can increase AI load.
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Maximum limit of spawned animals across the map. Raising this too far can increase AI load.
Distance from players required before eligible loot and corpses can be cleaned up.
Lifetime for dead animal bodies before despawn, in seconds.
Lifetime for dead infected bodies before despawn, in seconds.
Lifetime for dead player bodies before despawn, in seconds.
Default cleanup lifetime for miscellaneous ruined items not covered elsewhere, in seconds.
Maximum number of items that can be removed during a standard cleanup pass.
Default lifetime for ruined loot before cleanup, in seconds.
How often, in seconds, territory flags refresh persistence and protection.
Maximum total duration, in seconds, that a flag can keep refreshing before it expires.
Global food decay multiplier. Higher values spoil food faster.
Seconds the server waits before switching into idle mode after conditions are met.
Whether idle mode is allowed on startup. Use 1 for enabled or 0 for disabled.
How much loot is spawned during the initial server start when no storage state exists.
Maximum damage value that spawned loot can roll with. Lower is cleaner loot.
Minimum damage value that spawned loot can roll with.
Whether loot proxy placement is enabled. Use 1 for enabled or 0 for disabled.
Distance from players required before loot can spawn in a nearby area.
How many attempts are made during a single item respawn cycle.
Maximum number of items of one type that may respawn at once.
How many different item types can be processed in a single respawn pass.
Whether the server respawns loot to nominal values during restart. Use 1 to enable.
How many initial spawn tests items can perform when populating the world.
Penalty, in seconds, applied when the server detects time-hopping behavior.
Login timer duration, in seconds, before a player fully enters the world.
Logout timer duration, in seconds, before a player safely leaves the world.
General anti-exploit timing penalty, in seconds, for restricted actions.
How often world wetness and temperature updates are processed.
Lower values make environmental simulation react faster.
Maximum limit of spawned infected across the map. Increasing too far can hurt performance.
Distance a player must be from a zone before infected can spawn there dynamically.